![]() ![]() With luck being a substat it really needs the primary stats to be useful and diluting the pool with more items would/could make it slightly harder to get your crit/dodge items in the first place. I kinda hope they don't add more luck items. And it was always an easily avoidable event if the devs just didn't make any dodge chances higher than like 40%. 19 luck could bump things up noticeably higher but getting 100% dodge had to be an impossibilty. What problem was fixed exactly? It is true at 14 luck chances for any percent almost exactly doubled. The devs could even add new sources of luck if they wanted to. Lucky Hat is still a darn good item to have and we no longer have to worry about breaking the game with 100% dodge chance. Originally posted by DarkestLight:In the end though the new luck system prevents this problem entirely. In the end though the new luck system prevents this problem entirely. Unless you could increase your largest source to 100% chance you could not achieve 100% dodge chance (24 luck would have increased smoke bomb to 100% dodge chance using the old system, 19 is the current max). The end result is a rough 68ish percent chance you would actually dodge (before considering luck). You would have a 30% chance to dodge followed by 25% chance to dodge, 2x (separate) 3% chances, 3x 5% chances, 2x 6% chances and 2x 8% chances. You would not have a single 68% chance to dodge. Each evasion chance is calculated separately. This means you need around 7.5 luck to reach 100% evasion. Using a completely attuned evasion set + smokebomb you can roughly reach 68% evasion. Originally posted by iole:I know this is an old thread, but if the formula is right, it means 100% evasion can be achieved without a problem. ![]()
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